CD Projekt Red Says Poor Internal Planning Hurt Cyberpunk 2077 More Than Bugs

CD Projekt Red

For years, players blamed Cyberpunk 2077‘s launch problems on bugs and performance issues. Turns out, the real mess started much earlier.

During a recent developer panel, CD Projekt Red staff spoke openly about one of the studio’s biggest internal failures. According to the team, poor documentation caused serious problems across several projects, including the older Witcher games and Cyberpunk 2077 itself.

The issue sounds boring on paper. But it reportedly slowed development, confused teams, and created long-term production headaches.

Cyberpunk 2077 - CD Projekt Red

Developers explained that older projects were built with very little technical planning stored for future use. When work later began on revisiting earlier Witcher content, some systems reportedly had almost no usable records left behind. In some cases, the studio had to rely on veteran developers simply remembering how things worked.

That approach clearly did not scale well once Cyberpunk 2077 became a massive production.

CD Projekt Red said its internal files became overloaded during development. Thousands of pages of notes existed, but finding useful information became difficult. The situation also became messy once teams started splitting resources between cloud systems and local storage during work on Phantom Liberty.

Now, CD Projekt Red says things are changing.

The Witcher IV - Kovir mountains

Documentation is reportedly mandatory across all active projects, including The Witcher 4 and the next Cyberpunk game. The idea is simple. Knowledge should stay with the studio, not individual developers.

After everything surrounding Cyberpunk 2077, that probably sounds like a necessary upgrade rather than corporate PR.


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