WUCHANG: Fallen Feathers has next-gen visuals, but patch 1.4 wrecked resolution scaling

Wuchang: Fallen Feathers key art

WUCHANG: Fallen Feathers has had a rough ride since launch. There were plenty of performance complaints but not a single one was about visual downgrades. Let’s get one thing straight, this isn’t some busted, fake trailer disaster. On PC, this thing looks incredible.

Still, the internet’s doing what it does best like overreacting. Loud opinions, hot takes, and “WUCHANG is trash” thumbnails everywhere. But behind the noise it’s a game that’s giving Crysis-era wow moments in 2025.

The game looks incredible, if you can actually run it

If you’ve got the hardware, WUCHANG is a stunner. We’re talking Unreal Engine 5.1.1, 4K resolution, DLSS Balanced mode, and environments packed with detail. This is the kind of game people begged for something that actually pushes modern GPUs.

The crazy part is that it looks better than Black Myth: Wukong in a lot of places. Yet Wukong got glowing praise for its visuals. But WUCHANG is slapped with “it runs bad and looks worse” on socials. Make it make sense.

Yes, the game’s demanding. And no, it’s not perfectly optimised. But to say it “looks like garbage”? That’s clickbait nonsense.

Patch 1.4 makes things worse for PC players

Now here’s the real problem: Patch 1.4. It promised performance boosts and for some, it delivered. But it also broke the game’s resolution scaling.

Right now, you can’t run the game at 100% resolution. The setting auto-resets to a lower value every time you launch. This issue shows up at all resolutions not just 8K.

To make things worse, Frame Generation is also broken. If a far-away character starts speaking, Frame Gen just switches off. Completely ruins smooth gameplay. It’s a mess, and Leenzee needs to fix it fast.

Don’t touch the visuals, fix the settings

Let’s not repeat the Crysis 2 mistake. People slammed Crytek for making their sequel look too “console-friendly” after PC fans moaned about performance. Don’t do that again.

The solution here isn’t downgrading visuals. It’s smarter settings. Rename “High” to “Very High.” Introduce a new “High” that performs better than “Medium.” Give players room to scale.

Also, if Leenzee can move the game to Unreal Engine 5.6, it might solve a lot of issues. UE 5.6 has clear performance gains over earlier versions. It’s a big job, but worth it.

Wuchang: Fallen Feathers key art

Don’t repeat the history, solve problems

WUCHANG isn’t perfect. Bugs are real. Frame Gen is broken. Resolution scaling’s a mess. But this isn’t The Day Before or some fake showpiece.

This is a real game with real ambition and real beauty, if you’ve got the GPU for it.

So yeah, call out the problems. But don’t rewrite history. This is one of the best-looking games on PC right now. If you want a new Crysis, this is it. Just don’t expect it to run on potato mode.


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