Monster Hunter Wilds is getting a strong performance upgrade, and PC players have a lot to look forward to. The developers have shared full details about upcoming updates that focus on better stability, smoother gameplay, and improved performance across all platforms, with extra care given to the Steam version.
The first big step arrives with Free Title Update 4 on December 16, 2025. This update adds fresh content, including Gogmazios, the first Elder Dragon to appear in Monster Hunter Wilds. Along with this, the endgame experience expands through new Gogma Artian Weapons, giving players more goals after finishing the main story.
Alongside new content, the main focus of Monster Hunter Wilds update is performance. The developers are improving how the game uses CPU and GPU power on PlayStation 5, Xbox Series X|S, and PC. Heavy tasks like player movement, monster actions, and the game interface are now spread across multiple frames. This reduces sudden load spikes and helps the game run more smoothly.

The team has also reduced unnecessary processing. This includes lowering the number of effects happening at the same time and improving collision checks for Palico and Seikret. Memory usage has also been reviewed and improved. These changes are designed to help players on many different systems without harming gameplay or visuals.

To show the impact of these changes, the developers shared performance tests on PC using recommended system settings. Tests were done with frame generation turned off and performance measured using Steam’s built in tools.

On an Intel Core i5 10400 paired with an RTX 2060 Super, running at 1080p with DLSS on Performance mode and Medium settings, the game showed higher and more stable frame rates after the update. Similar results were seen on an AMD system using a Ryzen 5 5600X and Radeon RX 6600 with FSR Performance enabled.

In heavy areas like Windward Plains during harsh weather events, frame rates usually stay around 40 FPS. After the update, most situations show better results, with improvements of around 5 percent or more in locations like Scarlet Forest and Oilwell Basin. Players using minimum system requirements may see smaller gains, but recommended systems benefit the most.

After Free Title Update 4, Capcom plans to remove the Monster Hunter Wilds Benchmark from Steam. With the retail version now running better, the benchmark no longer reflects real game performance.
PC players will also receive a Steam only patch in late January 2026. This update adds new options to help reduce CPU and GPU load. A new CPU tab will appear in the settings menu, allowing players to lower things like endemic life count, lobby player display, small monster quality, effects, and animation quality.
On the GPU side, new options such as foliage density will be added, along with improved control over settings like volumetric fog. These choices allow players to better match the game to their system and personal preference.
The developers are also improving VRAM usage, texture streaming speed, and shader compilation. This should reduce loading time and stutter when launching the game, especially on PC.
Monster Hunter Wilds updates
Another update, version 1.041, is planned for February 2026. This update adds Arch Tempered Arkveld along with further performance improvements. The team is testing new model quality levels so objects far from the camera use simpler models, reducing GPU load. Memory handling is also being reviewed for more gains.
The Monster Hunter Wilds team admitted that testing before launch could not cover every player setup. They have taken community feedback seriously and are committed to fixing common issues across different systems.
Players are advised to check driver versions and system requirements before the update, as some issues may still appear depending on software and background programs.
With these updates, Monster Hunter Wilds is moving in a strong direction, offering smoother gameplay and better performance for PC players while continuing to expand its content.






